Witcher 3 looting in towns

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That gets a bit dull, but it never fails to get the job done and so I stick with it. Particularly, I only ever feel the need to use quick attack, as it does hefty damage with the right upgrades, and strong attack simply takes too long to perform. While Signs mix things up in fun ways (my go to is always the stun sign, which eventually becomes the mind-control sign), actual hack and slashing is just that, hack and slashing. Past this, combat is weirdly simplistic in this game, for all its supposed RPG complexity. Otherwise, you’re overly locked into one movement pattern, and you’ll suffer for it. But even in single-target encounters like big beast take-downs, more often than not you want the freedom that targeting takes away. More often than not, you’re surrounded by enemies on all sides, and trying to hop between targets in those situations is a death sentence. First of all, enemy targeting is completely broken in the game. While I like combat in The Witcher to a certain extent (much more so than say, Dragon Age’s or Skyrim's), it suffers from more than a few noticeable issues that make it both repetitive and buggy a large amount of the time.